Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Sunday, 5 August 2012

Everybody run for cover.

No, really, I'm serious.

Hey, gamer people, dudes, bros and everything else inbetween that will not be mentioned here. I'm Alp Ambler and from here on in I will be contributing to the blog in the least embarassing way possible. Just kidding, it's going to be really embarassing. I'm not going to go into detail about my interests, so let's move on from the introduction and talk about nothing else.

Expect a Minecraft review from me sometime later in the week. The update has me impatient to play and I'm really eager to check out this LAN play and trading system they supposedly have going on. I would have told you by now how that Single Player LAN server went, but my bro was too busy playing Dungeon Defenders to join me. So, naturally, I closed Minecraft and played something else.
Who needs a brother to play with anyway, *sniff*.

There are many other games aside from MC that I could type a review about, but before that I'll be asking permission from Ms.Aware, since she's the head of this whole institute here. I don't wanna go ruffling nobody's feathers because I'm reviewing games people don't know anything about.

Noodles toodles,
Faggot
Ambler

Thursday, 2 August 2012

Minecraft 1.3



Need we say more!?

Two days ago the developers tweeeted to the world this message: "Roughly 5.5 hours till deployment! Get Ready!" We were so excited, and looked forward to an incredible update from Mojang! Hours later, we opened the windows of Minecraft, to see that the power of updating had been bestowed upon us! Hooray!

We were deeply impressed. There were some incredible add-ins. For those of you who cheated and download the file that automatically updated before the designated day, you would know about the trading system, the new ore(emeralds) and several more civilisations. We will list them ALL right here:

  • The game now runs an internal server in single-player mode
  • The single-player server can be shared on LAN, with LAN server detection
  • Made it possible to use client-side commands by enabling cheats (this is defaulted as disabled for old worlds)
  • Added an optional “bonus chest” to get started quicker
  • It’s now possible to trade with villagers. Added emeralds as a currency
  • You gain enchantment orbs from other tasks than just destroying monsters. Max enchantment level has been decreased to 30
  • Servers can automatically suggest and distribute texture packs
  • Added new world map elements (does not need a new map, but they’ll only appear in new areas)
  • Added cocoa beans
  • Added an Ender chest
  • Added tripwire
  • Wooden logs can be placed sideways
  • More detailed change log here: http://www.reddit.com/r/edstonehelper/comments/p6lol/planned_for_the_next_update/

    Wowza! Alot of things! Here is what the team at the Fabled Project had to say:


  • ZED: I loved the idea of jungle temples, especially with tripwire traps and...stuff. Certainly eager to play now!

    GandalfTheBlue: That trading system looks fantastic! Also the sand temples and jungle temples I am looking forward to! I'm happy.

    Zawmbie: Umm what about the glitches of LAN worlds. Not too happy about that but..meh. Still looks good!

    Leave your comments below to tell us what you think! Will you be updating now, or waiting until servers and MCPVP get upgraded too? What's your concerns?

    ZED

    And now, photo's!!!

    
    This is a Desert temple. No duh! XD
    
    Emeralds, the brand new 'official' currency of MC
    My own screenshot: A jungle temple in a forest? Hmmm...