Showing posts with label indie. Show all posts
Showing posts with label indie. Show all posts

Thursday, 4 October 2012

Indie Lookup: Slender Is Back!!!







Congratulations fans of Slender! Parsec Productions have begun a full game, with storyline's, characters and a brand new Slender AI!! Some recent screenshots have been released, and here at The Fabled Project, we plan to keep you in the know until the release day!

Here is the blurb, found on the official page. Not much has been released, and we feel Parsec Productions may use internet hype to create an ARG style release before the game comes out.

'A few months ago, Mark Hadley created a game unlike anything done before. Slender: The Eight Pages is a short, experimental horror game in which you must travel through a dark woods at night with one simple goal; find all eight pages. As you search, you are stalked by an entity that grows more persistent and relentless as each page is collected- an entity you cannot look at for long, let alone fight. Your only hope is to collect all eight pages before it catches you.

Mark Hadley's next instalment The Arrival is even more terrifying than his original creation.

With more levels, improved visuals and an engaging storyline, the commercial release takes Slender to all ne heights. The game is planned for a launch on PC and is being jointly developed by Parsec Productions and Blue Isle Studios. '



Here are the latest screenshots; which we say look awesome!!!



The graphics are improved. Strangely, it looks a lot like
'Amnesia' graphics.
Over the path, we see.....him.

Needless to say, we definitely believe that this game will create a lot of hype. But has the bar been raised to high for this new generation of indie-horror games?

Zawmbie: I say yes, the original scared on such a basic level. Perhaps Parsec may be getting ahead of themselves or be in denial to believe that this will supersede the original game..

Zed: I say it's to early to tell....




More updates will follow. Look forward to it followers!

ZED








Thursday, 2 August 2012

Minecraft 1.3



Need we say more!?

Two days ago the developers tweeeted to the world this message: "Roughly 5.5 hours till deployment! Get Ready!" We were so excited, and looked forward to an incredible update from Mojang! Hours later, we opened the windows of Minecraft, to see that the power of updating had been bestowed upon us! Hooray!

We were deeply impressed. There were some incredible add-ins. For those of you who cheated and download the file that automatically updated before the designated day, you would know about the trading system, the new ore(emeralds) and several more civilisations. We will list them ALL right here:

  • The game now runs an internal server in single-player mode
  • The single-player server can be shared on LAN, with LAN server detection
  • Made it possible to use client-side commands by enabling cheats (this is defaulted as disabled for old worlds)
  • Added an optional “bonus chest” to get started quicker
  • It’s now possible to trade with villagers. Added emeralds as a currency
  • You gain enchantment orbs from other tasks than just destroying monsters. Max enchantment level has been decreased to 30
  • Servers can automatically suggest and distribute texture packs
  • Added new world map elements (does not need a new map, but they’ll only appear in new areas)
  • Added cocoa beans
  • Added an Ender chest
  • Added tripwire
  • Wooden logs can be placed sideways
  • More detailed change log here: http://www.reddit.com/r/edstonehelper/comments/p6lol/planned_for_the_next_update/

    Wowza! Alot of things! Here is what the team at the Fabled Project had to say:


  • ZED: I loved the idea of jungle temples, especially with tripwire traps and...stuff. Certainly eager to play now!

    GandalfTheBlue: That trading system looks fantastic! Also the sand temples and jungle temples I am looking forward to! I'm happy.

    Zawmbie: Umm what about the glitches of LAN worlds. Not too happy about that but..meh. Still looks good!

    Leave your comments below to tell us what you think! Will you be updating now, or waiting until servers and MCPVP get upgraded too? What's your concerns?

    ZED

    And now, photo's!!!

    
    This is a Desert temple. No duh! XD
    
    Emeralds, the brand new 'official' currency of MC
    My own screenshot: A jungle temple in a forest? Hmmm...




    Wednesday, 25 July 2012

    Our First Series!

    Due to the recent development of Indie Horror Games, my team and I have decided to our blog's first series on Indie Supernatural Thriller Games!
    Firstly, we look at upcoming games that are inspiring this new breed of gaming genre... (Please feel free to mention any other games below that you think should join this series)


    First up, we have SLENDER, which is developed by Parsec Productions. (If you want you can read the review under this post)


    What makes it Scary?
    Zawmbie: The fact that there is no light apart from the torch, and that he can turn up right next to you put's you on the edge of your seat.

    Zed: I love the noises and music, absolutely fantastic! The noises as you spot Slenderman in the forest really drive you to insanity. That is what makes it scary.

    GandalfTheBlue: For me, it's the setting. A dark forest, and your defenseless child? No wonder why you as a player feel helpless to do anything but run. I screamed so much...


    Our team gave it a 6/10 for playability, a 5/10 for graphics and a 15/10 for scariness...


    Next up is Anna, an Indie horror game recently released from Italian designers. Beautifully rendered map, and an ingame AI computer that measures your actions and decides the next encounter based on those actions.

    What makes it Scary:
    Zawmbie: Well, judging by the videos, this 'AI' is incredibly smart. Also, the fact that it can create multiple things to scare you makes me want to play this game. However, the setting of a green, sunny day really twists my view, and I don't quite see it as scary as Slender.

    Zed: Just to counter Zawmbies comment there, I believe that the setting of a nice sunny day is a technique used to hide the scariness underneath. Although it is risky, I think it works well with the setting. Whilst playing I actually did not wnat to go i9n the house because the daylight ept me feeling safe.


    GandalfTheBlue: The image above scares me enough. But I'm going to side with Zawmbie on this one, that 'sunny dayz' feeling just doesn't work....

    Zed: Shame on you!!!

    The team gave it a rating of 4/10 for playability (the damned controls), an 8/10 for graphics and a 9/10 for scariness.

    Finally on our post is Among The Sleep, a brand new game that has been declared to be released next year.  
    Some of you may have heard on the grapevine about how this game is making waves on the internet; we certainly did. (Please note because this game has not yet been released, we can only judge it off trailers + gameplay videos)

    What makes it Scary?

    Zawmbie: I believe that this game is going to like amnesia mixed with Rugrats. The defenslessness factor comes in again, like Slender, because you are a two year-old with monsters coming for you...

    Zed: I tried throwing money at the screen to buy it, but it didn't work. :(
    I am extremely excited about this game! The video scared me so much, and the idea about playing as a two year old is fantastic!!! This was me watching the video:
    *First 10 seconds* Ok cool, oh look stairs

    *After window sighting* NOPE NOPE NOPE NOPE NOPE
    Like what Zawmbie said, this game makes you afraid simply because you can't defend yourself. There is no gun, or weapon, but only your will to proceed to the next room...

    GAndalf The Blue: Wow, what a cool idea! This looked simply amazing as a game; and the environment reacting with shakes and ghosts makes me feel truly afraid. Definetley inspired from Amnesia, but with a twist... I will buy this game.

    The team gave it a 6/10 for Graphics, an 7/10 for scariness and a 12/10 for originality!



    Well, that's it! Next week, we take a look at the game that started it all: Amnesia, and discuss what these 'Thriller' games could hold for the future of PC games...

    Link to Krillbites blog: http://krillbite.com/blog/
    Trailer for Among The Sleep: www.youtube.com/watch?v=YWDQN_X5b-M