Thursday, 19 July 2012

Swordigo: Child's Fantasy game popular with oldies.



For those of you who rememeber Mario, it was the age of revolutionary platforming systems. A little italian plumber runs across the screen dodging fireballs and jumping on enemies: ingenius gameplay! Well these platformer style games have arrived for the Iphone, and they look better then ever.

iPhone Screenshot 1
The main opening screen.
Swordigo, recently released by Touch Foo, has ingeniusly created a 2D world of fantasy that includes multiple gear, level up systems, power ups and enemies.
The game is simple in design, but incredible as a puzzle solver. A gamer can spend a max of four hours gameplay to finish the storyline, but spend another hour unlocking the maxed out items and weapons.

Pros:

Creative system- The user interface is smart. There are no moving buttons to imitate where your fingers touch the screen; the buttons stay where they are.
Level Up System- The classic level up system provides a prior goal to gamers should they finish the story-line quickly.
Puzzle Play!- Most maps have ingenius puzzles that require a lot of thinking and magic from the player.
Trinkets- THis was my most favourite aspect of the game. Throughout the worlds, certain places give you a 'trinket'. These magical spheres enchant your weapons, magic spells and armour to give it special abilitis. Currently I use the shadow trinket on my iron sword, giving it a purple aura. But it doesn't just change the image, it gives it special powerups too! But, if I was to use it on my armour, it would allow me to pass through enemies when I chose to! Amazing! (NOTE: In the above image of the app icon, the 'fire trinket, can be seen on the sword)

Multiple Bosses- Bosses unlock different achievments, and can be found in secret 'coves' under or abve the map. Defeating them will unlock trinkets for you character.

One of the many bosses of the 'Shadow Lord'. His minions will try to defeat you!
Cons:
Childish Graphics/Gameplay- The animation makes it look like a child's game. There is no detail in the characters, and the story-line is really simple to pick up (Which makes the ending easier to guess). 
4 hours!!!- That's right, depending on your thumb skill, this game has a max of 4-5 hours gameplay. The abd news: there is nothing online except for achievments. Unfortunetly, history in the appstore tells us that apps without online gameplay are rarely bought, due to their entertainment factyor decreasing by the time everything has been experienced.
Gameplay is very '2D' based. Like Mario!
Glitchy- Sometimes shuts down. Very aggravating. 'Nuff said.

My rating: 4/5 for creativity, 2/5 for gameplay, a 3/5 for price and a 3/5 for originality. Well done Touch Foo, you created a game that I thouroughly enjoyed!


Zed

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