Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Friday, 12 October 2012

Templar or Shadows?



Wow. Wow. Wow! What a week of gaming, with the release of B2W2 (Which will conveniently be reviewed by AlpAmbler and Galactic) as well as the release of DISHONORED! So that's what I'm bringing to the table today; a brand new, clear review about Bethesda's newest creation and how it is making waves in the gaming community.

Three guys? No problem.
The backstory: The protagonist is Corvo, a personal bodyguard in victorian times Dunwall (imagine a steampunk city mixed with magic). When he arrives back from a trip, mysterious assassins terminate the empress of the city in his presence, and he becomes coined as the main saboteur... thanks to a corrupt government.
As you escape jail to live a new life, new friends (nicknamed the loyalists) help you to clear your name. Apart from that, a mysterious entity named The Outsider gives insanely cool powers (and a steampunk heart?!) to aid you in the nasty plotting of revenge. It begins......

The game itself has openworld maps, each with multiple layers and fluid NPC movement/patrols. The game goes through various 'missions', played out like episodes. But this is where the normal stops.

Super, detailed environments!
Each 'mission' has different ways to get through it; whether that be stealth, elimination or just messing around with everyone's heads. Your gadgets and tricks can be used to extinguish enemies or take away their attention, and the character development is simply amazing! 

ZED: I really believe that this game is redefining the word stealth. Future games need to learn by this example; ArkaneStudios have recreated the meaning of the word assassin. I love the multiple ways to do something, whether that be possession, freezing time or just teleporting over peoples heads.

ZAWMBIE: Oh my gawd. This.....I can't even..... words can't even describe the detail in this game. Buildings are open for exploration; the plot is intense and ostentatious. Get this game! Get it!

Ratings:
Game-play: 4.5/5
Storyline: 3.8/5
Graphics: 3.4/5
Characters: 5/5

That comes to a grand total of.....(let me get my calculato--) 16.7/20! well done ArkaneStudios, congratulations on a momentous game! I'm off to go get some revenge!!!

ZED



Thursday, 4 October 2012

Indie Lookup: Slender Is Back!!!







Congratulations fans of Slender! Parsec Productions have begun a full game, with storyline's, characters and a brand new Slender AI!! Some recent screenshots have been released, and here at The Fabled Project, we plan to keep you in the know until the release day!

Here is the blurb, found on the official page. Not much has been released, and we feel Parsec Productions may use internet hype to create an ARG style release before the game comes out.

'A few months ago, Mark Hadley created a game unlike anything done before. Slender: The Eight Pages is a short, experimental horror game in which you must travel through a dark woods at night with one simple goal; find all eight pages. As you search, you are stalked by an entity that grows more persistent and relentless as each page is collected- an entity you cannot look at for long, let alone fight. Your only hope is to collect all eight pages before it catches you.

Mark Hadley's next instalment The Arrival is even more terrifying than his original creation.

With more levels, improved visuals and an engaging storyline, the commercial release takes Slender to all ne heights. The game is planned for a launch on PC and is being jointly developed by Parsec Productions and Blue Isle Studios. '



Here are the latest screenshots; which we say look awesome!!!



The graphics are improved. Strangely, it looks a lot like
'Amnesia' graphics.
Over the path, we see.....him.

Needless to say, we definitely believe that this game will create a lot of hype. But has the bar been raised to high for this new generation of indie-horror games?

Zawmbie: I say yes, the original scared on such a basic level. Perhaps Parsec may be getting ahead of themselves or be in denial to believe that this will supersede the original game..

Zed: I say it's to early to tell....




More updates will follow. Look forward to it followers!

ZED








Wednesday, 19 September 2012

Fun Enough to Wake The Dead!



Yes! Finally I have purchased The Walking Dead for iOS, and I could not be happier!
Words cannot describe the joy i feel inside; this game is everything I have wanted in a zombie smash-em-up game!

For those not in the know, TWD is a choose-your-own adventure game, with fantastic (and slightly loony) consequences. Naturally as soon as I started playing, I chose the dark and slightly insane path, to see what my future would be.

Never have I had so much fun with such an amazing game. The integral mechanics of your decisions bring forth various relationships and endings, leaving you guessing of who is going to die next. The relationships you build make the game what it is; you can see how people in a zombie apocalypse can become either better or more worse then themselves.

The cinematics, lighting and music only add to this experience. (I also love the option of choosing a weapon when faced with danger, for instance you could choose a) to continue kicking the zombie, b) grab a hammer OR c) smash the door on it.)


The downside (You should know me by now, there is always a downside) is that this game plays in episodes. As in, episode 1 all the way to 5. Yes, and you MUST pay for these extra episodes. How much? Only about as much as paying for the game! Yep, I know. Kind of pricey. Also, the game is very sensitive to fingers, so using the look-around button can be difficult and irritating when you are about to become a zombie meal.

"Where's my screwdriver?" "It's buried at the moment...."

In my opinion, this app is rewriting what a good iOS game should feel like. The graphics are sharper, the buttons are well adjusted with the screen, and the producers have left nothing out like the original PC version.

My rating: 9/10 for playability, 8/10 for graphics and 9/10 for being an amzing zombie game! :D

Get this game, it's worth the price and the scares!


ZED

Monday, 27 August 2012

New Map for Slender

 

Aww crap. Here we go again...

Recently developed news on Saturday speaks of a 'brand-new' slender map to be released. Eager downloaders and ambitious players were exuberant when downloading the file to find that the new level was based inside a school. Yay! The map is titled 'HOSPICE"

Here is what's new in-game:

> Developed AI (You cana ctually watch him move)
> Interchangeable area's for the goal
> Instead of 'journal papers' you now search for 'poem lines' (16 lines)
> Graphics have been redeveloped to look cooler


One of my favourite area's, a blocked end provides mild humour when in sho- OH MY GAWD!!!
> Movement and mouse sensitivity have been increased
Add caption

All up, the new map is fairly good. It's not as big as the original map, nor as scarier. There seems to be too much light, and therefore the atmosphere of fear has been lost. There is less tension, and the static that accompanies your diapeearance is scratchy. Also, slenderman doesn't pop up when you die!

It seems that this new map (which isn't developed by Parsec Productions, but ANOTHER indie game company) is not all cut up to what it seems to be.

I give it a 7/10 for graphics, a 8/10 for playability, a 4/10 for originality, and a 2/10 for scariness.

ZED

Saturday, 18 August 2012

Organ Trail: Here comes retro for iOS!



To my delight this evening as I opened up the Applications icon on my phone, I was greeted in the Featured section with a brand new game titled Organ Trail. The picture had what looked like a zombie on it, so immediately it caught my interest.

After much reading of the game and it's reviews (tip: on the app store, always read the reviews!) I found myself needing to buy the game immediately! Organ trail is a remake of the classic 70's retro game where you and 5 friends must reach other cities to survive a zombocalypse. It's a 64-bit, pixelated world of creatures, navigation issues and insane executions, all riddles into the price of $2.99!


The Good:
- A choose-your-own-adventure style game. 

Our team tried to ram through a horde. We failed...
- Every action you make has consequences. (I chose to stop off in a city teeming with rodents because I needed food, and now two party members have diseases)
- The pixel art is fantastic

- The music is fantastic
- Your taken back to the 'retro' days, which I love!

The Bad:
-It crashes a lot (Please note that the developers are working on this)
- There is no multiplayer
- There is no female protagonist


One of the game-modes, where you move around and shoot stuff!
The game-play itself has many different styles: a birds eye view side scroller as you shoot down undead, a side-scrolling road-trip where you experience many mishaps. The difference is really good, it shows originality.  
Although it is limited to a 2D world, Organ Trail shows promise of bringing back Retro to iOS. So many elements in this game have been well thought out, and it was my pleasure to have experienced a game still loved even years after it's first release.

ZED  

Thursday, 9 August 2012

Aion: Ascension (Part 2)


Hello, again! Here cometh part two of thine previous revieweth of Aion.
:D
Right! So you're at the point where you've found yourself in Aion and everything is manificent... Mostly everything. There still remains one problem.
Aww shit, son!

How in God's blazes do you fly?!

YOU CAN’T FLY BECAUSE YOU’RE A HUMAN!!1! Once you get to level 9 you’ll get a quest called “Ascension”, which once you’ve finished you’ll become a Daeva. Then you can glide and fly and flap your wings in front of all the lower levels who haven’t got their wings yet while falling off cliffs because you thought you could get to the other side to your heart’s content. Just press space in the middle of a jump.

Downfall? You can only fly in designated areas where the flow of Aether is strong. What is Aether, you may ask? Damn, well, it’s like the energy that flows around the whole of Atreia, basically it keeps everything in order. Very important stuff.


If you fix yourself up with a group like this-
you'll pretty much be set for the whole entire game.
So you’ll get out of Lowbie-Land and into Pandemonium (Asmodians) or Sanctum (Elyos). From there you’ll go to Lowbie-Land-part-2 and level there for a while. Protip: eat your greens do your campaign quests, they’ll make you strong and they give you buckets of EXP. Make some friends! Friends are expendable useful and very helpful when you need to do Group quests. You’ll have a lot of fun.


When you get to level 25 you’ll be able to get into the Abyss, which is basically the place where a war is raging between the Asmodians, Elyos and the Balaur (lizard people). Be warned, you can be killed by enemy players at any time once you leave your faction’s landing. It’s very fun to be in the Abyss, but frustrating as well. You’ll want to gear up if you're planning to go into PVP.

As well as the Abyss, there is rifting. Rifting is basically going through portals that appear on the map at any given time. They’ll take you to the other faction’s world, from Elysea to Asmodae and vice versa. Be prepared to run into the other race – and bring friends! Lots and lots of friends...

I really don’t want to waffle on too much, so I’ll just quickly skim over the rest of this post.

Behold! The Alchemy table.
The crafting system is massive, you can choose from Armour smithing, Weapon smithing, Potion making, Cooking, Alchemy and Wood crafting. All pretty self-explanatory, I only do Armour smithing and even then I don’t do it often. If you do take any (or all) of these up, you’ll pretty much be a step ahead of everyone else and you’ll be able to make most of what you need.

There’s a lot of stuff I’ve missed out but we’ll talk about that later.
Also Polar bears.

Magnificent Microwavable Mustard
Damnit, Ambler, this is a walkthrough!

(Edit: Yeah, oops. Here's the link to the site. http://na.aiononline.com/ )

Oh craaaaaaaap!

Cheers, 
Faggot
Ambler

Wednesday, 8 August 2012

CLOP

Latest Indie Flash game proves humourous and ultimate time-waster!
"I would try to review it, but Im still trying to get off my unicorn's back"- IGN

It was only yesterday that I was introduced to CLOP, the insanely hilarious flash game from Foddy.com, and I can say that I loved it.
Fans of CLOP will know that the developers of the whimsical game see you in the shoes (or hooves) of a Unicorn, whose only goal is to find a 'Virgin' on the other side of the hill, egged on by the naughty and nonsensical comments of your human friend. Putting it mildly, you have no idea how much pain this game causes you.

The controls are 'HJ KL' and each letter controls a leg. Simple right? No.
H controls front left leg, J Contols back right. Vice versa, K controls front right leg, and L controls back left. Completley confusing, as it puts you in a wierd, jangly dance to the finish line. Falling on your back ends the game and brings forth a spurt of egg-on comments from your male friend, which further aggravates you to press the damn space-bar and try again.
On another note, why do thy call it 'High and Pleasant Hill' when it's clearly the opposite!?

'CLOP' screenshot
The protagonist, 'CLOP', engages with lust filled commentary of a fair maiden...
We can all see where this is going.

Needless to say, I spent hours on this game. I would write a more in-depth review, but I'm still trying to get over the first damn hill. It will happen, I can feel it in my hooves...

Have a good day!

ZED


If you wish to try this game, google CLOP or click the link here: http://www.foddy.net/CLOP.html
For other games by Foddy, you can check out QWOP:
http://www.foddy.net/Athletics.html

Welcome to the MMO WORLD Bethesda...


Out of all the games to look out for, this is perhaps a very important title to have on your list: IGN Live: The Elder Scrolls MMO. That's right, a confirmed demo is to be released sometime in October, as Elder Scrolls is introduced to the wide world of online insanity!
There were mixed emotions however, from the gaming community. Some shouted with triumph as they dreamt of Oblivion, Morrowind and Skyrim fantasies combine with showing off 'canon' gear. Others thought this was a mistake on Bethesda's part, and believed that they were heading in to the world of monotonous gaming.  


I personally think it's a huge risk, and if they stick to the level-up process found in Skyrim, then people will be level 98 pickpockets/sharpshooters/necromancers in the space of a week. If they come out with original fighting sequences, a difficult level up schematic, and perhaps the ability to RIDE FLIPPIN' DRAGONS GARGGHHHHH! then they can take my money...oh yeah...dragons.....

What do you think? Is it too soon to say and judge this newest MMO? Do you want dragons to tame in the online Elder Scrolls world?

Oh and one more thing: There will be guaranteed subscription fees.....

*Queue loud groans from MMO Community now*

ZED

More info from IGN: 
http://au.pc.ign.com/articles/122/1224248p1.html

Wednesday, 25 July 2012

Our First Series!

Due to the recent development of Indie Horror Games, my team and I have decided to our blog's first series on Indie Supernatural Thriller Games!
Firstly, we look at upcoming games that are inspiring this new breed of gaming genre... (Please feel free to mention any other games below that you think should join this series)


First up, we have SLENDER, which is developed by Parsec Productions. (If you want you can read the review under this post)


What makes it Scary?
Zawmbie: The fact that there is no light apart from the torch, and that he can turn up right next to you put's you on the edge of your seat.

Zed: I love the noises and music, absolutely fantastic! The noises as you spot Slenderman in the forest really drive you to insanity. That is what makes it scary.

GandalfTheBlue: For me, it's the setting. A dark forest, and your defenseless child? No wonder why you as a player feel helpless to do anything but run. I screamed so much...


Our team gave it a 6/10 for playability, a 5/10 for graphics and a 15/10 for scariness...


Next up is Anna, an Indie horror game recently released from Italian designers. Beautifully rendered map, and an ingame AI computer that measures your actions and decides the next encounter based on those actions.

What makes it Scary:
Zawmbie: Well, judging by the videos, this 'AI' is incredibly smart. Also, the fact that it can create multiple things to scare you makes me want to play this game. However, the setting of a green, sunny day really twists my view, and I don't quite see it as scary as Slender.

Zed: Just to counter Zawmbies comment there, I believe that the setting of a nice sunny day is a technique used to hide the scariness underneath. Although it is risky, I think it works well with the setting. Whilst playing I actually did not wnat to go i9n the house because the daylight ept me feeling safe.


GandalfTheBlue: The image above scares me enough. But I'm going to side with Zawmbie on this one, that 'sunny dayz' feeling just doesn't work....

Zed: Shame on you!!!

The team gave it a rating of 4/10 for playability (the damned controls), an 8/10 for graphics and a 9/10 for scariness.

Finally on our post is Among The Sleep, a brand new game that has been declared to be released next year.  
Some of you may have heard on the grapevine about how this game is making waves on the internet; we certainly did. (Please note because this game has not yet been released, we can only judge it off trailers + gameplay videos)

What makes it Scary?

Zawmbie: I believe that this game is going to like amnesia mixed with Rugrats. The defenslessness factor comes in again, like Slender, because you are a two year-old with monsters coming for you...

Zed: I tried throwing money at the screen to buy it, but it didn't work. :(
I am extremely excited about this game! The video scared me so much, and the idea about playing as a two year old is fantastic!!! This was me watching the video:
*First 10 seconds* Ok cool, oh look stairs

*After window sighting* NOPE NOPE NOPE NOPE NOPE
Like what Zawmbie said, this game makes you afraid simply because you can't defend yourself. There is no gun, or weapon, but only your will to proceed to the next room...

GAndalf The Blue: Wow, what a cool idea! This looked simply amazing as a game; and the environment reacting with shakes and ghosts makes me feel truly afraid. Definetley inspired from Amnesia, but with a twist... I will buy this game.

The team gave it a 6/10 for Graphics, an 7/10 for scariness and a 12/10 for originality!



Well, that's it! Next week, we take a look at the game that started it all: Amnesia, and discuss what these 'Thriller' games could hold for the future of PC games...

Link to Krillbites blog: http://krillbite.com/blog/
Trailer for Among The Sleep: www.youtube.com/watch?v=YWDQN_X5b-M




Tuesday, 24 July 2012

Goddamit Slenderman!!!

Well, it seems amnesia has started a whole new generation of scare-yourself-crapless games.
For those of you who don't know, Slender is a new game recently developed to follow the Creepypasta story of Slenderman, a fictitous creature who creeps me out so much.
The story goes as follows:


"The Slender Man was created at the Something Awful Forums in a thread entitled "Create Paranormal Images." He is described as wearing a black suit strikingly similar to the visage of the notorious Men In Black, and as the name suggests, appears very thin and able to stretch his limbs and torso to inhuman lengths in order to induce fear and ensnare his prey. Once his arms are outstretched, his victims are put into something of a hypnotized state, where they are utterly helpless to stop themselves from walking into them. He is also able to create tendrils from his fingers and back that he uses to walk on in a similar fashion to Doc Ock, the Spider-Man villain in the Marvel Universe. The superhuman stretching ability could also be seen as a similiarty between himself and Mr. Fantastic of the Fantastic Four. Whether he absorbs, kills, or mearly takes his victims to an undiclosed location or dimension is also unknown as there are never any bodies or evidence left behind in his wake to deduce a definite conclusion."

Who is that I see in the background? What a pedophile!
So there you have it, a truly creepy monster. And what better way to poo yourself then to play a game based off this 'slenderman'?
That's exactly what the developers  (Parsec Productions) thought, and lo and behold, Slender was born. This game puts you into a child's first view perspective as they attempt to escape Slenderman's forest. All you have is a torch, your legs, some running skills and your sanity; but once any of them run out it's game over!
The objective for you character is to collect 8 pieces of paper that tell the story of another survivor which gives you a back-story to the creature (I have no idea how that defeats Slenderman).
Sounds easy right? You couldn't be more wrong if you tried. You see, the map is hella-large. And there are buildings, farms, trucks, pipes and stations for you to explore, just to find these flippin' pieces of paper. (Am I the first to wonder if Slenderman's weakness is paper, then why is he hanging out near a forest???)

Anyway, so the game has you start in the forest with a flashlight. You can only see a few metres ahead, and you need to hurry because
a) you can get hungry/tired and die
b) you can lose your sanity and die
c) you can have your batteries die.....and then YOU die!

The graphics are....well, uh... it's not about the graphics!









Insanely fun, hella-creepy, this game looks set to be a fantastic scare-yourself-silly game. You can download for free here: http://slendergame.com/download.php

Also, tonight my friend and I will be recording an in-game diagnosis + video reaction of Slender, so stay tuned to see us freak out! Have a good week followers!

 Zamwbie

Zawmbie is our newest writer for the blog, please introduce him with GlADos cakes and virtual slaps! Welcome to the team, Zawmbs!!!!

Monday, 23 July 2012

For Narniaaa!!!

Kingdom Rush: Fantasy Encyclopedia"For Narnia!!!!" These are precisely the words I screamed as I begun the battle. My towers were ready, my forces stood strong, but the enemy approached like waves upon waves, obliterating my kingdom. I sat there, slumping in my seat, before I hit restart and begun the level again with fierce determination in my eyes...
Kingdom Rush: Over 30 EnemiesKingdom Rush: 4 Tower Types


Kingdom Rush has been an app that I have thouroughly enjoyed, and it brings me great pleasure to review this game. At first, I found the controls annoying and the gameplay a little dull, but if you just delve in a little bit more, you can find a real treasure of a game on the app store.

The app is a tower defense raider game, with various levels that follow a typical medieval story. There a multiple enemies, but not that many towers. Only four actually.
That's right, four towers to choose: barracks, archer tower, mage lair and bomb dispenser. Now, you may be thinking, "Four towers!? How gay" but I will stop you there good sir, as there is more then meets the eye.
My first arguement is that the developers, Ironhide Games Studio, have promised more towers. Great!
My second arguement is that these towers develop into 8 different specialty towers that look cool and

Kingdom Rush: Epic Battleswork great! This adds more units and more fun!

Even so, there are tower upgrades, hero's, and special 'God' abilities to turn the tide.

But, there is a downside... this game is hard! Like, seriously, take a rock, put it in concrete, then cover it with diamonds and then make it Chuck Norris's abs; it's almost as hard as that!!
I have spent many agonizing days having to restart endless battles, because in the end they overkill my units and I end up with butthurt >.> Not cool.
In other negative aspects, the monetary unit, gold, is extremely difficult to get in game. Defeating an enemy or summoning the next wave gets you more money, but in the end it's easily spent.

Even though there are these negatives, I still find it a fun game! Trust me, I have wasted many hours on this amazing game. Don't believe me that it's fun? Then read these reviews:

"Kingdom Rush is a beaut of a tower defense game, with new ideas that make it feel extremely polished and refined." Slidetoplay

                  
"This is easily one of the best tower defense games currently in the App Store." Gamezeebo
                  
"Kingdom Rush is an instant classic and is guaranteed to turn up on 2012 "best of" lists." IGN
                  
"Kingdom Rush can be filed in the thin folder marked -games that are pretty much perfect-." Jayisgames

I give this game a 5/5 for fun, a 3/5 for originality, a 4/5 for gameplay and a 3/5 for development. I like this app guys, it's a real beauty.

ZED

Thursday, 19 July 2012

Swordigo: Child's Fantasy game popular with oldies.



For those of you who rememeber Mario, it was the age of revolutionary platforming systems. A little italian plumber runs across the screen dodging fireballs and jumping on enemies: ingenius gameplay! Well these platformer style games have arrived for the Iphone, and they look better then ever.

iPhone Screenshot 1
The main opening screen.
Swordigo, recently released by Touch Foo, has ingeniusly created a 2D world of fantasy that includes multiple gear, level up systems, power ups and enemies.
The game is simple in design, but incredible as a puzzle solver. A gamer can spend a max of four hours gameplay to finish the storyline, but spend another hour unlocking the maxed out items and weapons.

Pros:

Creative system- The user interface is smart. There are no moving buttons to imitate where your fingers touch the screen; the buttons stay where they are.
Level Up System- The classic level up system provides a prior goal to gamers should they finish the story-line quickly.
Puzzle Play!- Most maps have ingenius puzzles that require a lot of thinking and magic from the player.
Trinkets- THis was my most favourite aspect of the game. Throughout the worlds, certain places give you a 'trinket'. These magical spheres enchant your weapons, magic spells and armour to give it special abilitis. Currently I use the shadow trinket on my iron sword, giving it a purple aura. But it doesn't just change the image, it gives it special powerups too! But, if I was to use it on my armour, it would allow me to pass through enemies when I chose to! Amazing! (NOTE: In the above image of the app icon, the 'fire trinket, can be seen on the sword)

Multiple Bosses- Bosses unlock different achievments, and can be found in secret 'coves' under or abve the map. Defeating them will unlock trinkets for you character.

One of the many bosses of the 'Shadow Lord'. His minions will try to defeat you!
Cons:
Childish Graphics/Gameplay- The animation makes it look like a child's game. There is no detail in the characters, and the story-line is really simple to pick up (Which makes the ending easier to guess). 
4 hours!!!- That's right, depending on your thumb skill, this game has a max of 4-5 hours gameplay. The abd news: there is nothing online except for achievments. Unfortunetly, history in the appstore tells us that apps without online gameplay are rarely bought, due to their entertainment factyor decreasing by the time everything has been experienced.
Gameplay is very '2D' based. Like Mario!
Glitchy- Sometimes shuts down. Very aggravating. 'Nuff said.

My rating: 4/5 for creativity, 2/5 for gameplay, a 3/5 for price and a 3/5 for originality. Well done Touch Foo, you created a game that I thouroughly enjoyed!


Zed

Monday, 16 July 2012

iGet Ready For the Zombocalypse

Zombie Killing Gem of the App Store; that's what app enthusiasts are labelling this brand new zombocalypse FPS. Players take on the role of a survivalist amidst the zombie apocalypse; they are given a very simple but interesting story-line to follow.
What first caught my eye however, was the gravity field aspect. When you kill these Zeds, they don't just drop to the ground in a undignified, tedious way. No, developers have created multiple ways to finish them off, leaving the player with a giddy feeling that this game gives more then it first let on.

Imagine the players face as they experiment with multiple head shots, leg decapitaters and Zed bashing!




BOTTOM LINE: A Mob (enemy) in this game will react differently to each kill shot you give. Knock of its arms, and it will kick you in the shins (Which actually takes away a good ammount of health). Severe it's leg, and the zombie will shuffle after you till the final blow! It's this kind of authenticity that gamers want to feel; not just shoot the undead a couple of times and watch it fall down monotonously...
It's this kind of originality that put's other zombie shooters *cough* CoD Zombies *cough* in the online trash pile. Players want a humanizing effect of a game, and this app certainly delivers just that.


The developers of DEAD TRIGGER, Madfinger, have promised all this and more in their feature first game. Their continual updates have left buyers on the edge of their seats, asking for more! A pretty good deal for just 99c!

IN THE GAME:The opening menu of the game is a bird's eye view of the city, giving the player an RTS style genre. From there, the game allows you to selct missions in different area's of the map, which then determines
a) The number of zombies around AND

b) The setting of the game.

For example: Selecting a mission in the downtown area will put in a rustic, alleyway street, which might or might not be deserted. The 'levels' are linear-based, but allow open-fluid movement, meaning that you can move around and take different paths to a certain limit of that map. Clearly this game delivers more then asked for...


The gameplay is not that different from a regular Apple FPS. On the left side, the movement button. On the right: a trigger button, as well as iron sight and reload. The games ingenius interface allows users to customise the button style, to permit smooth play ability.


But, if there is a few things I can be a critic on, it would be this: Madfinger have allowed in-app purchases. This can be aggravating to a lot of buyers, as the currency model is based off the obtainable units (money) and purchased units (gold). To cut a long story short (and avoid the avid cursing), the games best suited weapons need to be purchased in order to kick some zombie ass.
Naturally, this got critics worried. But then came the final nail in the coffin...

Madfinger recently announced that the pressure their fans gave them about releasing a new app hindered the finished results in DEAD TRIGGER. Hence why the game has so many bugs, and currently only three NPC's. And just to rub salt into the wound, grammar Nazi's get a whole workload of sifting through error after error from various characters and plot-points in the game; a not so satisfying result for such a promising app. As for bug fixes and tweaks, Madfinger Games has managed to fix various issues in-game that reduced play-ability and interest.


However...

It's the next Dead Trigger update that you should really be excited about, though, for it will introduce the game's first survival arena, two new environments, two new flesh-eaters, and two fresh weapons (the chainsaw and boat motor). Oh, and iCloud support.


All in all, this game is brilliant. And it has potential to become memorable. I can agree with critics that this is a lesson to be learnt swiftly: don't rush into game development. That being said though, I give this game a 4/5 for graphics, 4/5 for story-line, 3/5 for development and a 5/5 for originality (compared to other zombie kill-em-up's on the App store). 


Buy this game guys; as you will not be disappointed...


ZED




RAWR I'M A ZOMBIE!!!