Showing posts with label apple. Show all posts
Showing posts with label apple. Show all posts

Wednesday, 19 September 2012

Fun Enough to Wake The Dead!



Yes! Finally I have purchased The Walking Dead for iOS, and I could not be happier!
Words cannot describe the joy i feel inside; this game is everything I have wanted in a zombie smash-em-up game!

For those not in the know, TWD is a choose-your-own adventure game, with fantastic (and slightly loony) consequences. Naturally as soon as I started playing, I chose the dark and slightly insane path, to see what my future would be.

Never have I had so much fun with such an amazing game. The integral mechanics of your decisions bring forth various relationships and endings, leaving you guessing of who is going to die next. The relationships you build make the game what it is; you can see how people in a zombie apocalypse can become either better or more worse then themselves.

The cinematics, lighting and music only add to this experience. (I also love the option of choosing a weapon when faced with danger, for instance you could choose a) to continue kicking the zombie, b) grab a hammer OR c) smash the door on it.)


The downside (You should know me by now, there is always a downside) is that this game plays in episodes. As in, episode 1 all the way to 5. Yes, and you MUST pay for these extra episodes. How much? Only about as much as paying for the game! Yep, I know. Kind of pricey. Also, the game is very sensitive to fingers, so using the look-around button can be difficult and irritating when you are about to become a zombie meal.

"Where's my screwdriver?" "It's buried at the moment...."

In my opinion, this app is rewriting what a good iOS game should feel like. The graphics are sharper, the buttons are well adjusted with the screen, and the producers have left nothing out like the original PC version.

My rating: 9/10 for playability, 8/10 for graphics and 9/10 for being an amzing zombie game! :D

Get this game, it's worth the price and the scares!


ZED

Thursday, 19 July 2012

Swordigo: Child's Fantasy game popular with oldies.



For those of you who rememeber Mario, it was the age of revolutionary platforming systems. A little italian plumber runs across the screen dodging fireballs and jumping on enemies: ingenius gameplay! Well these platformer style games have arrived for the Iphone, and they look better then ever.

iPhone Screenshot 1
The main opening screen.
Swordigo, recently released by Touch Foo, has ingeniusly created a 2D world of fantasy that includes multiple gear, level up systems, power ups and enemies.
The game is simple in design, but incredible as a puzzle solver. A gamer can spend a max of four hours gameplay to finish the storyline, but spend another hour unlocking the maxed out items and weapons.

Pros:

Creative system- The user interface is smart. There are no moving buttons to imitate where your fingers touch the screen; the buttons stay where they are.
Level Up System- The classic level up system provides a prior goal to gamers should they finish the story-line quickly.
Puzzle Play!- Most maps have ingenius puzzles that require a lot of thinking and magic from the player.
Trinkets- THis was my most favourite aspect of the game. Throughout the worlds, certain places give you a 'trinket'. These magical spheres enchant your weapons, magic spells and armour to give it special abilitis. Currently I use the shadow trinket on my iron sword, giving it a purple aura. But it doesn't just change the image, it gives it special powerups too! But, if I was to use it on my armour, it would allow me to pass through enemies when I chose to! Amazing! (NOTE: In the above image of the app icon, the 'fire trinket, can be seen on the sword)

Multiple Bosses- Bosses unlock different achievments, and can be found in secret 'coves' under or abve the map. Defeating them will unlock trinkets for you character.

One of the many bosses of the 'Shadow Lord'. His minions will try to defeat you!
Cons:
Childish Graphics/Gameplay- The animation makes it look like a child's game. There is no detail in the characters, and the story-line is really simple to pick up (Which makes the ending easier to guess). 
4 hours!!!- That's right, depending on your thumb skill, this game has a max of 4-5 hours gameplay. The abd news: there is nothing online except for achievments. Unfortunetly, history in the appstore tells us that apps without online gameplay are rarely bought, due to their entertainment factyor decreasing by the time everything has been experienced.
Gameplay is very '2D' based. Like Mario!
Glitchy- Sometimes shuts down. Very aggravating. 'Nuff said.

My rating: 4/5 for creativity, 2/5 for gameplay, a 3/5 for price and a 3/5 for originality. Well done Touch Foo, you created a game that I thouroughly enjoyed!


Zed